SCIENCE

20 years ago, ‘Star Wars: Republic Commando’ made us care about the clones long before ‘The Clone Wars’ and ‘The Bad Batch’

It’s March 2005, and before Revenge of the Sith‘s release in theaters and several other major Star Wars video game launches, Republic Commando has just hit the shelves. It looks and plays unlike any other Star Wars first-person shooter before it, and while the initial reception isn’t glowing, it’s destined to impact countless future stories.

Two full decades* later, it’s hard to argue against LucasArts’ tactical FPS being one of the most unique and best Star Wars games ever made. From the immersive action to its darker, boots-on-the-ground tone, it’s the rare sort of Star Wars story that brought fans of George Lucas’ galaxy far, far away closer to the nameless grunts dying on the frontlines. They may have only been pawns in the centuries-long chess match between the light and dark sides of the Force, but away from the Jedi and the Sith, every gunfight can be the last, and even the Republic’s finest clone troopers were just humans at the end of the day.


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